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Minecraft’s final 2025 game drop, Mounts of Mayhem, transforms exploration and combat with new mounts, weapons, and chaotic community challenges across Bedrock and Java.
Mounts of Mayhem, released on December 9, 2025, caps off a huge year for Minecraft with one of its wildest updates yet. Rolling out to both Bedrock and Java Editions, this “final game drop” of 2025 shifts the meta toward mounted combat on land, in the desert, and deep underwater.
Mojang framed the release like a grand tournament: Camp Try-Umph, community challenges, secret Mob Maze adventures, and an in-game “Mayhem Tournament” sizzle reel that showcased just how far mounted fights can be pushed. Alongside all that spectacle, there’s a serious amount of new mechanics under the hood.
For the first time in years, Minecraft gets a new tiered melee weapon: the spear. Unlike swords and axes, the spear is designed explicitly around movement and distance:
The spear’s exclusive Lunge enchantment turns jab into a horizontal dash in the direction you’re facing, trading hunger and durability for fast repositioning. Mojang even tuned the weapon right up to release, adjusting how long it can deliver knockback during a charge so the animation better matches its phases.
In practice, the spear isn’t just “another weapon”—it’s the backbone of the mounted combat fantasy the entire drop is built around.
Mounts of Mayhem doesn’t stop at a single weapon. It reimagines how you move through Minecraft’s world, especially across water.
On land, horses, donkeys, mules, camels, and zombie horses no longer sink while swimming, finally making them practical for long-distance travel in mixed terrain. You can now upgrade Diamond Horse Armor to Netherite Horse Armor, granting serious protection and reinforcing horses as late-game companions.
Underwater, the new Nautilus is a neutral aquatic mob that spawns across ocean biomes. Tame it with pufferfish, saddle it, and armor it with copper, gold, iron, diamond, or netherite Nautilus armor. When mounted, you gain the Breath of the Nautilus effect, pausing your oxygen loss so you can stay submerged longer while using its dash to dart through the depths.
Its undead counterpart, the Zombie Nautilus, appears with trident-wielding drowned riders. Kill the rider, tame the mount with pufferfish, and you get the same movement boost and breath effect—plus the thrill of having turned a former threat into a tool.
The Overworld’s nights and deserts are no longer quiet.
Together with zombie nautiluses and roaming cavalry at night, these mobs turn once-familiar biomes into dynamic, mounted battlefields where verticality, speed, and timing matter.
Around the drop, Mojang built a full slate of activities: timed community challenges, the Mob Maze multiplayer rogue-like, and the Mayhem Tournament that paraded camel husks, zombie horses, chicken jockey stampedes, and kinetic spear lunges in front of players as inspiration.
Mounts of Mayhem also arrives alongside a long list of quality-of-life tweaks—audio fixes, UI refinements, input improvements, Realms Save upgrades, and performance boosts—underscoring Mojang’s new cadence of smaller, more frequent, feature-focused updates.
Mounts of Mayhem is more than a content pack; it’s a systems update that makes movement, mounts, and momentum central to how you fight and explore. Whether you’re charging across deserts on a camel husk, lunging through the sky with a spear and elytra, or carving a path through warm oceans on a nautilus, Minecraft’s end-of-year drop turns the entire Overworld into a sprawling mounted arena—and sets the stage for an even more ambitious 2026.